It’s a simple formula and repetitive but it works brilliantly for quick, intense sessions.
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As a result, the more efficient you are, the better prepared you are for the next wave. Points earned from kills, collectable drops, and bonuses for keeping enemies out of the rift, are used to buy new traps. You’re tasked with placing traps along their path and engaging them in somewhat clunky combat. The basics haven’t changed much in a decade but, if you’re new to the series, here’s a brief overview: Enemies emerge from one side of the map, typically from more than one point as you progress, and march relentlessly towards the rift portal (if enough get through, you lose). However, you’re going to want someone along for the ride to get the most out of the experience. In short, Orcs Must Die! 3 offers a ton of content at half the price of a “AAA” release, but is the gameplay still engaging and satisfying? The simple answer, for fans of the prior games or those interested in a streamlined tower-defence action hybrid, is most definitely “yes”. There are plenty of new, oversized traps and turrets to deal with the massive hordes you’ll face in the War Scenario levels. Any of these modes are fantastic for brief multiplayer sessions – well, all except the endless mode maps if you’re really good. Scramble mode randomises the experience, allowing for any enemy mix, on any map, with the addition of buffs and debuffs to ramp up a greater challenge. There are “endless” maps, developer challenges with leaderboards, and the new “scramble” mode. However, if you’re just after a short play session, there still plenty to keep you busy. The 5-map “Drastic Steps” campaign – with its own War Scenario map – has Max coming out of retirement, pairing up with Gabriella, and tackling tougher stages that have a strong focus on flying enemies. Once you’ve completed the lengthy “Old Friends” campaign, which covers the rise of the new war mage and sorceress, you’ll unlock another story campaign. The flashbacks are used to introduce the new “War Scenario” levels and establish the new villain that Egan and Kelsey must defeat in their campaign. On top of that, several “flashback” levels delve into the relationship between the original master of The Order, Cygnus, and his Elven compatriot, Vorwick.
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Orcs Must Die! has always been light on narrative, but Orcs Must Die! 3 goes the extra mile with several entertaining cutscenes that flesh out the new characters and old lore.
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The new protagonists are young, goofy, and more than a little annoying but they’re just as proficient as Maximillian when it comes to wiping out orcs. Now, it’s up to her apprentices to defend multiple rift fortresses while she investigates this new threat. Although the constant presence of magical rifts and the need to defend them from the “Mob” has long been accepted as the norm – they’re responsible for the presence of magical energy – the sorceress detects a new force stirring behind the rifts. A pair of young Order apprentices find themselves under the tutelage of the evil-turned-good sorceress Gabriella. Set 20-years after the events of Orcs Must Die! 2, Maximillian is nowhere to be found.